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Ridge Noise

pre 1.18

Node Data

Display name

Ridge Noise

Internal name

Node_Ridge_Noise

Inheritances

Node_Processor
Node_Ridge_Noise

Inputs

Output

vec2

Dimension

surface

Uv Map

slider

Uv Mix

surface

Mask

Noise

surface

Heightmap

enum

Mode

float

Cell Scale

float

Blending

Ridge

float

Ridge Scale

rotation

Ridge Rotation

slider

Ridge Contrast

bool

Ridge Multiply

float

Ridge Multiplier

Transform

vec2

Position

rotation

Rotation

vec2

Scale

Iteration

int

Iteration

float

Itr. Factor

enum

Blend Mode

Rendering

range

Level

Outputs

surface

Surface Out

Attributes

Color Depth
Oversample

Generate ridge, eroded valley pattern either from random noise or provided heightmap.



Properties


Noise
HeightmapOptional heightmap. If not provided a random perlin noise will be used.
ModeRidge shape.
Cell ScaleRidge scale.
BlendingAmount of blurring between cell.
Ridge
Ridge ScaleRidge wave frequency.
Ridge RotationOffset ridge angle.
Ridge ContrastRidge wave amplitude.
Ridge MultiplierMultiply ridge scale by birghtness.
Iteration
IterationNumber of iteration.
Itr. FactorMultiplier factor per iteration.
Blend ModeBlend mode between each iteration.



Commit History


1.20.9
  • Introduced

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